Zsadist
Administrator
Leviathan King
?Stand up. Face forward. Hesitate and you will die. Retreat and you will age.? -Zangetsu
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Post by Zsadist on Sept 14, 2011 0:24:53 GMT -8
Dragons fall into several different categories by age. 0 - 4 years: Hatchling. 4 - 30 years: Dragonet. 30 - 200 years: Drake. 200 - ?1000? years: Dragon. Older than that: Wyrm.
Dragons start out basically as big lizards, but get more powerful and more intelligent the older they get. This trend never reverses - dragons only get more powerful with age. Note that these 'brackets' are by rough power / intelligence levels. Normal dragonkind will vary from the above brackets by 25%.
When a dragon pair mates, the female carries the eggs for a gestation period of somewhat over a year (about 14 months). During the later phase of this period, she is too heavy to fly - usually the male protects and provides for her during this time. At the end of this period, the female lays a clutch of 4 to 12 eggs.
1. Eggs.
Dragon eggs are 2 - 4 feet long and egg-shaped. Their shells are thick and leathery, and harden to brittleness as the eggs mature. About 8 months after laying, the hatchlings break through the brittle shell with a bone spike on the end of their nose. During the maturation period of the eggs, the mother remains protectively awake, and hunts often, to regain her energies after the production of the eggs. The father dragon will remain nearby, but will leave to return to his lair from time to time. These departures become more frequent and more prolonged as the eggs mature.
2. Hatchling (0 -4 years).
Hatchling dragons are walking appetites. The mother dragon increases her hunting to feed them. Dragons are carnivores - the mother will pre-chew meat for the youngest hatchlings, but by 6 months they can eat for themselves. The father dragon will occasionally help in the hunt, but the pair's territorial instincts begin to re-emerge during this time, and eventually the father will simply return to his own territory. Hatchlings begin as 2.5 to 4-foot winged lizards, and grow to 5 to 10 feet in length before leaving their mother's lair. Generally the time they learn to fly is the same as when they leave the lair. Hatchlings are unintelligent - basically they are walking mouths and will attempt to eat anything that vaguely resembles food. 10% of all dragons die as hatchlings, for one reason or another.
3. Dragonet (4 - 30 years).
A hatchling becomes a dragonet when it leaves its mother's lair. This is the most vulnerable time for dragonkind. The dragon leaves its mother's lair and learns to hunt on its own. For a year or two, dragonets may stay in their mother's territory, and she may even assist them somewhat, but the dragonet will eventually establish a territory of its own. Usually such a territory is a few square miles - enough to support the dragonet's ravenous appetite. Dragonets range from 7 to 30 feet in length. During this phase of their existence, they learn to master their own bodies - learning to fly, swim, and so forth. Their intelligence grows from that of a hatchling to that of a cunning predator. 55% of all dragon-kind die as Dragonets.
4. Drake (30 - 200 years).
When a dragonet has fully mastered its flying and hunting skills, and its intelligence has reached the level of a wolf or fox, then it begins to expand its territory beyond what is needed to supply it with food. When this occurs, the dragon has become a Drake. Drakes physical growth is slow, but they develop mental faculties during this time. Drakes learn to reason, and begin to plan. They start displaying typical draconic emotions such as greed, curiosity, or rage. As a drake gets older, it will discover language, and develop the complex mental facilities to handle this. Drakes will begin to "play with" their prey, capturing and studying animals. A drake is powerful enough that not much else can kill it - although many fall in territorial combat with other drakes (and full dragons will kill those stupid enough to challenge them). Physically, drakes are 20 - 80 feet in length. Older drakes are fully as intelligent as humans, but endowed with greater patience, cunning, and savagery, albeit less control over their emotions. Drakes are highly territorial - while physically mature, drakes have great difficulty overcoming their territorial instincts to mate, thus a Firestorm will rarely happen. A drake will eventually stake out a sizable territory with a lair near the center. The drake will take pains to protect the lair and may begin to accumulate possessions there. Eventually the drake will come to the notice of other Dragons and, if it does not get itself killed by challenging one of them, the Drake will be accepted into the community of Dragons. Of course, over a third of all dragon-kind die during this phase, leaving less than 1% or so who make it to become full Dragons.
5. Dragon (200 -?1000? years).
When a Drake is accepted into the community of Dragons, and taught the secret and ancient Old Language, it becomes a full Dragon. Dragons develop and pursue their own special interests, and most become quite involved in the world. Often, a Dragon will move its lair to an optimal site for its particular pursuits. Each Dragon is highly individual in nature, and they vary considerably. There are a few things that Dragons share in common: they all have learned to use magic, they are all active in the world, and they all develop at least one power. Dragons range from 60 to 300 feet in length, although this seems to depend more on the individual than on age. Almost nothing can kill a Dragon, except another Dragon. Some kill themselves in magical experiments gone awry.
6. Wyrm (?1000? - ???? years).
The final phase of the draconic life cycle. As a Dragon gets older, it loses interest in its worldly pursuits. It begins to spend more time in deep contemplation, and in sleep-like trances. Eventually, it abandons its worldly lair and finds a remote place to drift through the years. Wyrms have no lair or hoard, although they retain huge territories. However, Wyrms can sleep for decades at a time, and really don't care about what happens in the world. They spend their time in magical/philosophical contemplation of things far beyond the realm of mortal kin. Wyrms are all huge, 200 - 300 feet in length. They don't fly often, as it seems a strain for their vast bulk. They are vastly intelligent, beyond the reach of even the greatest of elves. In magic, they are powerful enough to rival the gods. So on and so forth. Essentially, nothing can kill a Wyrm. Unless it wants to die, of course.
Information from Dragon Lair.
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